Week 7
FORMATIVE FEEDBACK
Formative Feedback for RPO and Graduation Project

This week we had seperate presentations, one for RPO (tuesday) where we discuss what we learnt from our feedback, and another for Graduation Project, where we set up our table with our current experiments and had Andreas give us some feedback.

RPO Consultation and Feedback

For my RPO feedback, Andreas shared with me some important notes for me to look into and amend.

Lack of Explanation and Examples on Key Terms

Within my Introduction and writing, I did not define key terms such as Meaning Making and Audience Engagmement clearly enough. I also did not support it with visualizing examples, thus making it hard for audiences to understand.

Solution: To define the terms and give supporting examples grounded in the context of Visual Arts and Multisensory Interface design.

Wrong Introduction Format

My introduction was focused on my summary of readings instead of my actual research. Thus, the format was wrong as I need to talk about things such as what is my reseach gap and the significance of my research.

Solution: To rewrite my introduction to focus more on my research, revise on how to properly write introductions for RPO.

Be more Specific on my Approaches and Methods

I didn't define what "Unisensory" meant in my writing. I also did not write about the specifics of the multisensory interface experiments I am making, such as what variables am I introducing and how do i assess its effectiveness. I should also consider Research through Design as a supporting framework and write about prototyping as a method.

Solution: Define key terms, detail the variables within the different sets of experiments, add in Research through Design and Prototyping writings.

Reflections on Feedback

There were some recurring issues from the peer review session last week. For example, the lack of definition and examples for key terms was one issue brought up again. The wrong introduction format was another. Moving forward, It's definitely something I want to fix first. I guess largely for me, these issues was due to me still unfamiliar with the format of writing RPOs. Have to revise and review some existing examples of RPO!

MORE WORK TO BE DONE TO FAMILIARISE MYSELF
WITH RPO WRITING!
Experiment 4 - Image Texture Maps
Experiment Objectives

To explore the idea of translating the textures within images into a physical, interactive form. Looking into the question of: How can we touch the textures within a image?

Outcome

A Touch-Audio interface. A physical square tile, with textures map according to its reference square image, that responds according to where you touch it (I.E touching grass activates grass sounds).

Context / Story

While talking a walk in a park, I photographed a scene of a wooden bench, sitting within a pile of sand thats surrounded by grass and leaves. The entire scenery felt serene and calming, filled with interesting textures. I wanted others to feel a similar feeling of what I felt, to be able to listen to the scenery and touch its environment, not just view it through a photograph.

Experiment 4 - Image Texture Mapping

  • The original image and the physical outcome

Process and Methods
  • Ice cream stick, Moss texture, Grass texture

  • Left: Foam board. Right: Reference img taken by me

  • Overlaying reference image on top of foam board

  • Used a inkless pen to trace/block out the texture locations, leaving a indent as a marking of placement.

  • Glueing the textures on top

Making the Physical Texture Tile

To start off, I bought some fake grass/greenery and ice cream stick to simulate the textures within the photo i took in the park. Due to budget constraints, I was working with cheaper materials (otherwise would have chosen a more suitable material for the leaf texture). I then cut out a square foam tile, overlayed it with reference image and used a inkless pen to leave a indent to mark the positioning of the textures on the foam tile below. Lastly, I glued the textures into place. I used ice cream sticks instead of wood due to accessibility (otherwise need a wood saw).

  • Mapping Fingertip position Y data to trigger "play" according to the different Y position of the textures.

Mapping Fingertip Y position data to trigger "play"

To create the interactivity aspect of this experiment, I used Mediapipe to track the fingertip position Y data, which basically measures where my fingertip is at along the Y axis. Since my physical texture tile can be segmented into 3 different segments along its height, I tested and noted down the Y data ranges for each segment. For example, the grass has a Y data range of 0.25 - 0.42. Since the wooden bench is higher than the grass, the Y data range is 0.425 - 0.48.

Another important detail was for me to also constrain the interaction within the width (X data) of the tile because I only want the sounds to play when the touch is within the tile's area. To do this, I mapped the fingertip X data to the width of the tile and only when the fingertip is within this range will the volume of the audio be set to 1 (otherwise its 0 and muted).

Experiment 4 - Image Texture Mapping

Challenges Faced Mapping sand texture

I actually wanted to add a 4th texture. In the image, there is sand around the wooden bench. The tricky part here is that the sand texture actually shares the same Y position data as the wooden bench. It was really challenging to try to segregate the two textures apart as I had to add another constraint of the fingertip X position data. Thus after multiple failed attempts in doing so, I decided to simplify and work with 3 textures.

Budget Constraints and Material Choice

I really wanted to get some textures that actually resembles the texture of the leaves better. There are some fake turf textures and fake foliages at Artfriend, but they cost quite alot of money (about 10 dollar plus per pack). Thus after much walking around and searching, I decided to use this "Moss" texture pack which i felt was close enough to the texture of leaves.

Feedback from Andreas

Andreas provided several important points for improvement. He noted that the leaf texture wasn't pleasant to touch, and the overall build quality felt rough. Most significantly, he suggested that I've spent considerable time with this tile-based approach and Mediapipe technology, and it's time to explore new directions. He also mentioned that he liked the explorative nature of experiment 3, so maybe that's something I can bring back. Although this was some critical feedback, I actually really appreciate it because It makes me realize that I have been spending way too long on Mediapipe and this Tile experiment style. Also, I should note the need to brush up on my making skills.

Reflection on Experiment

I do agree with Andreas' perspective with regards to its build quality and the overuse of Mediapipe technology in my recent experiments. While i still do like the concept of my experiment (the concept of touching textures in a image), I do have to agree that I should explore other concepts and technologies to give myself more options for my graduation project. Happy to know what I can improve and work on!

Future Explorations / Actions

1. To move on from Mediapipe and this Tile Theme
2. Pay more attention to the quality of materials (leaves texture for example was not nice to touch)
3. To explore other technology, such as Arduino.

  • Sharing by Jeffery Koh and Aditi Neti from Design Factory (SIT)

Sharing by SIT Design Factory

Jeffery Koh and Aditi Neti came down to our class to gave us a very informative sharing about their works and approaches towards interactive technologies that seek to create a positive community impact. Below are some learning points I got from their sharing.

  • Portion of the 132 metre long Punggol Digital District Mural

Project for the Community - PDD Mural

It was inspiring to see the project done for Punggol Digital Distract Mural. I really appreciate the project's way of telling the story of how Punggol changed over the years through a mural that is painted by various members of the community, including the specially-abled. This way of participatory design/art is a great reminder to me of how sometimes having audience participation in the outcome might create something unique and meaningful.

  • Making my avatar

  • My final avatar

  • The web gallery space - see other's avatar

People of PDD - Create your Avatar

Peopleofpdd.sg is a site that allows residents of punggol to create their own avatar that they feel represents them. This avatar uses artwork drawn by talented, specially abled artists, Simeon and Ezra, and the outcome will be added into the web gallery where we can see all the other personas other people create. I have tried the experience and it felt really fun to customise my own avatar and to view others as well in the web gallery. Similar to above, I feel that the effectiveness of this whole experience is linked to its participatory design approach. Getting audience engaged adds a personal touch to the experiece and having their work shared with others in the gallery also serves as a opportunity for others to understand more about their fellow Punggol resident mates and strengthening their community bond!

Hock Lee Bus Riot - National Heritage Board

Jeffery also shared with us this custom GPT in ChatGPT that is programmed to be a interactive storytelling experiencne about the Hock Lee Bus Riots. There was some options that I can choose from, such as the character I am playing as (bus driver, policeman etc) and I can choose how the story goes. I am also linked to relevant images and context so i can refer to real facts and learn. I really liked how Design Factory capitalize on the capabilities and trends of ChatGPT to create this experience. ChatGPT is a familiar engine for many of us, and using this to faciliate the storytelling for students definitely makes it a more intuitive and comfortable user experience for them.

  • Us in action!

  • Our dealt cards and possible solutions (we earned no money)

Bossup! Card Game

We also had the chance to play this fun card game that encourages our creative and entreupeunial thinking. We group up to different teams and take turn to pitch to the innovation director our design solution for a selected issue. It was definitely something that tested my critical thinking, as I had to make up some funny/weird idea with my friends to earn money/points. Me and peers really enjoyed it, maybe because we heard alot of silly and funny ideas!

THIS WAS A VERY FUN SESSION!
LEARNT ALOT ABOUT PARTICIPATORY DESIGN!
Experiment Showcase and Formative Feedback

To end off this term, I did a mini showcase of my experiments up to date. Since Andreas already knew what I did for the previous experiments, I mainly showcased my experiment 3 (Interactive Materiality) and experiment 4 (texture mapping). Within this showcase, I got some feedback from Andreas which is mostly covered above in my experiment 4 experiment log. I also got the chance to receive feedback from Aditi and Jeffery, which is really interesting to hear!

  • I had friends and lecturers interact with my project! (Prior version with no NFC)

I Made a Small Experiment Folder

For this showcase, I made a small folder that currently showcases my outcomes for experiment 1 and 3. I am still building up to include more experiments as I go along!

LETS TAKE A LOOK AT THE
FEEDBACK I GOT FROM PEERS AND LECTURERS!
Andreas Feedback

Andreas mainly feedback on experiment 4 (texture mapping) as it was the latest experiment he has not seen. The feedback was discussed above in the experiment 4 ex log so do check it out if you have not. Other than that, he gave me feedback too on my printed experiment booklet, stating that it can be better written or curated for a easier understanding for the audiences reading it.

Peers Feedback

I gave some of my friends the opportunity to try out my experiment. Many of them do like both experiments 3 and 4, stating that touching the textures and having audio-visual feedback is something very interesting and fun. They also like the choice of textures for experiment 3 (rattan and cork), some do like the textures of experiment 4 as well, but felt maybe the leaves texture was abit too weird.

Jeffery and Aditi Feedback Aditi's Feedback

Aditi really enjoyed my outcome for experiment 3 and 4. She shared that perhaps I can look to focus on bringing my experiences to the visually impaired / deaf participants because my experiences can act as a sensory subsituition, allowing these audiences to understand the materiality of these textures through either sounds or visuals.

Jeffery's Feedback

Jeffery mentioned that I can look into taking away some sensory modalities. For example in experiment 3, I can place the textures within a black box, so that the audience can feel the texture, but cannot see the physical object. This makes them focus on the visual representation on the screen and creates a new intepretation of the material that they are touching.

Post-Showcase Reflection

The showcase was a good opportunity for me to share my work with my other peers! It was kind of like user-testing, where I get to receive feedback about my project from them as well. Looking at all the feedback in total, I understand that creating a explorative experience and establishing a strong context (I.E setting a target audience, like for the visually impaired) can be the next productive steps.

I AM HAPPY THAT EXPERIMENT 3 GOT
ALOT OF POSITIVE FEEDBACK!