Week 12
EMBODIED LEARNING
Looking at Case Studies

After discovering my new concept of Embodied Learning, I wanted to explore existing works which uses Multisensory Interfaces to facilitate learning.

SketchFlight - TeamLabs What is the project about?

SketchFlight is an interactive installation where visitors color a plane, hawk, or butterfly, scan it, and watch their drawing come alive on a large immersive screen. Players pilot their creature via a tablet with each species offering a unique viewpoint (near‑360° for the butterfly, split vision for the hawk)—blending playful interaction with insights into animal perception.s

What did I like about it?

The main thing that I enjoyed about this whole experience was the immersive experience of seeing this whole wall of flying creatures/planes, in which you can see the personality of the different people that drawn them. Having tried it out myself last year, I recall the anticipation seeing my plane fly in and laughing at the weird colors my other friends drew. I also really liked how they included a educational aspect through the tablet, allowing others to learn about how different creatures, like hawks and birds, see life through their perspective.

Some key learning points 1. Audience Participation

One of the most successful part of this experience was the ability to personally contribute to the wonderful artworks on the LED wall display. This added another layer of personal touch and emotion to the overall experience and encouraged me to consider participatory design/art in my work. This reminds me of the work done by Jeffery at Design Factory (PDD Mural Wall)!

2. Engaging in the POV View of the "Protagonist"

The tablet piloting interaction successfully immersed users in the flying experience, making them feel like the flying creatures themselves. In my opinion, the reason why this immersion was effective was because of the POV perspective, making them feel like they are the creature. Thus, this highlights the importance of considering audience immersion, particularly into the role/context that we are trying to get them to understand better.

How was Learning Facilitated here?

Thinking back on the concept of Embodied Learning, we recall that learning and remembering is facilitated by Environment, Sensations, Actions and Emotions. In my opinion, this Interactive Installations targets all of the above. Firstly, the immersive wall serves as a unique environment. Secondly, the action and sensations of coloring and piloting the aerial subjects. Thirdly, the emotions of being in the space and seeing their aerial subjects fly on the immersive screens. All of these experiences leaves a strong impression on the user, giving them more data to understand and recall their experience.

A SLOWER WEEK THIS TIME (WRITING CPJ)
IT WILL RAMP UP IN THE NEXT FEW DAYS!